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richterassets.zip
Aims to address the more questionable aspects of Richter's design.
Ftilt (crouched)
-[-] Repositioned hitboxes to more accurately match whip position
Before (top) and after:
Utilt
-(!) Adjusted animation to decrease total whip length (it no longer reaches BF top plat)
-[/] Repositioned hitboxes to more accurately match whip position
Before (left) and after;
Dtilt2
-[-] Damage: 9 -> 5
-[+] KBG: 55 -> 60
-[-] Removed additional 1 shield damage from strong hit
-[-] Removed hip hitbox starting F16 to prevent wonky looking hits
-[-] Reduced height gained from strong hit slightly
-[-] Landing lag reverted: 16 -> 18
Nair
-[+] Hitbox position from F11 -> F14 made slightly more generous
Before (top) and after:

Bair
-[+] Landing lag: 12 -> 10
-[+] Now autocancels from shorthop
Dair
-[-] Landing lag reverted: 16 -> 18
-[-] Removed additional 1 shield damage from strong and weak hits.
Nspecial
-[-] Knife now disappears on hit/clank
Sspecial
-(!) Adjusted animation to better reflect new stats
-[-] Weak hit moved from F19 -> 18
-[-] Hitbox activity end frame: 28 -> 22
-[-] Descent beginning frame: 32 -> 28
-[-] FAF: 35 -> 37
Uspecial
-[-] Removed additional 2 shield damage from first active frame
-[-] Hitboxes (and vfx) made smaller throughout entire move and shrink an additional time on F12
-[-] Hitbox activity end frame: 24 -> 22
Before and after: